New releases MegaMek 0.41.21, MegaMekLab 0.1.57, MekHQ 0.3.31

New Releases see here for all the details

They are available from the downloads tab above

New releases MegaMek 0.41.20, MegaMekLab 0.1.56, MekHQ 0.3.30

New releases MegaMek 0.41.19, MegaMekLab 0.1.55, MekHQ 0.3.29

Hey everyone,

Scary times continue (AKA I got Volun-told to do a release). As usual any errors blame Ral since he’s not supervising me doing these things. :)

For Megamek,
We have a lots of bug fixes, some new SPA (courtesy of PheonixStorm), some new maps and speaking of maps….

Have a look here ( for a cool new feature

Nothing new for MegaMekLab.

MekHQ got a chunk of bugs addressed and some tweaks to the map.

New releases MegaMek 0.41.18, MegaMekLab 0.1.54, MekHQ 0.3.28

Hey everyone,

Another month another set of releases.

Couple of big things for Megamek, the new skin editor is included as well as hidden units (still needs testing) and Mass Individual Camo.

Nothing new for MegaMekLab.

MekHQ got a chunk of bugs addressed and the Planetary Event Editor has been added.
(see here for details

New releases MegaMek 0.41.17, MegaMekLab 0.1.53, MekHQ 0.3.27

Hey everyone, this is a quick turn around release to solve the MHQ issue with personnel not showing when wounded. Enjoy! Note: These releases are from April 15th/2016

new MegaMek development snapshot 0.41.15, MegaMekLab development snapshot 0.1.51, and MekHQ development snapshot 0.3.25

Hello all,

Another new release set for everyone to play with. This time around, we fixed the packaging issues related to the shift to GitHub.

As an additional bonus, those who wish to test a nice unstable branch that includes hidden units, may find those files here:

Please enjoy!
The MegaMek Team

new MegaMek development snapshot 0.41.14, MegaMekLab development snapshot 0.1.50, and MekHQ development snapshit 0.3.24

Hello all,

As part of the project changes going on, we've moved everything, including releases, over to our GitHub.

The overall organization GitHub is located at:

new MegaMekLab development snapshot 0.1.49

Hello all,

Today's releases focus mostly on fixing some bugs with MegaMek that affect MekHQ's ATB system. As such, there hasn't been much change for MML. Enjoy!

new MegaMekLab development snapshot 0.1.48

Hello all,
Not much new here for MegaMekLab. But hey its still new!

v0.1.48 (2015-12-24 22:52 UTC)
+ Suppressed warnings on tripod printing with a TODO remove the suppression when implemented
+ Updated MegaMek.jar to 0.41.12

new MegaMekLab development snapshot 0.1.47

Hello all,

MegaMekLab got some love during this cycle! Enjoy, and try not to break it too badly ;)

v0.1.47 (2015-11-15 16:50 UTC)
+ Started on tripod printing
+ Feature [#25]: Increase heat sink cap to 100 or more
+ Bug [#199]: BA APDS shows for Vee's
+ Bug [#201]: BA Tube Artillery incorrect ammunition slot usage
+ Bug [#202]: Single-crit 'splittable' equipment has incorrect context menu in
build view
+ Updated MegaMek.jar to 0.41.11


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