*

im

tz

wz

new MegaMek Stable 0.40.0!

Hey all,

We're delighted to announce the New stable! Hooray!

new MekHQ development snapshot 0.3.8

Happy holidays all!

To round out the Christmas day release series, here's our latest build of MekHQ with both the MegaMek and MegaMekLab jar files updated.

new MegaMekLab development snapshot 0.1.34

Happy holidays everyone!

To go along with our Christmas release of MegaMek's latest release candidate, we've re-build MegaMekLab as well. The upgrade to the MegaMek.jar fixes a few issues with MML.

v0.1.34 (2014-12-25 15:20 UTC)
+ Update MegaMek.jar to 0.39.5

new MegaMek development snapshot 0.39.5 - 0.40.0 RC4

Happy holidays everyone!

We're delighted to announce the 4th, and probably final release candidate for the next MegaMek stable. Details to follow, have a great day!

new MekHQ development snapshot 0.3.7

Hi everyone,

I'm pleased to announce the first co-ordinated MekHQ release built along with MegaMek and MegaMekLab.

new MegaMekLab development snapshot 0.1.33

Hello everyone,

MegaMekLab release. Only change is updating the MegaMek.jar for compatibility purposes.

v0.1.33 (2014-12-14 19:15 UTC)
+ Update MegaMek.jar to 0.39.4

new MegaMek development snapshot 0.39.4 - 0.40.0 RC2

Hey all,

Here's the latest MegaMek development release. Enjoy!

new MegaMekLab development snapshot 0.1.32

Hello everyone,

To pair with our latest MegaMek release, here is a new MegaMekLab as well. Again, a small changelog, but at least there are a couple fixes in this one.

v0.1.32 (2014-12-05 2:50 UTC)
+ Print RW and LW instead of RS and LS on aerodyne smallcraft
+ Bug: BA Ammo showing up for non-BA weapons
+ Bug [#129]: criticals remaining display bug
+ MegaMek.jar update to 0.39.3 release

new MegaMek development snapshot 0.39.3 - 0.40.0 RC1

Hello everyone,

We're proud to announce the latest development snapshot. It has a nice plethora of bugfixes, new features, and new data. Enjoy!

PS. This is also our first RC for the next stable!

New MekHQ Release 0.3.6

Hello, all. It has been far too long since we have had an official MekHQ release, but now we finally have one and you can get it on the download page. I can't take much credit on this one as it has been Ralgith who has been keeping the flame alive and squashing bugs. Monstrously long changelog below.

EDIT: I just wanted to add a bit of credit and a huge thanks to Neoancient for his work on the AtB Code! Good job mate! And Welcome to the Team - Dylan (ralgith)

Pages

Subscribe to MegaMek RSS