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new MegaMek development snapshot 0.41.13

Hello everyone,

New MegaMek is out. This release set is to correct a fairly major ATB related flaw, as well as some other bugs. Enjoy!

new MekHQ development snapshot 0.3.22

Hello all,

Small release here, mostly compatibility issues. The march to the stable continues.

Enjoy!

v0.3.22 (2015-12-24 23:15 UTC)
+ Bug [#980]: AtB UnitMarket weight class ArrayOutOfBounds exception
+ Updates to use game year based Tech Levels for Engine/Gyro/Cockpit parts
+ Updated MegaMek.jar to 0.41.12
+ Updated MegaMekLab.jar to 0.1.48

new MegaMekLab development snapshot 0.1.48

Hello all,
Not much new here for MegaMekLab. But hey its still new!

v0.1.48 (2015-12-24 22:52 UTC)
+ Suppressed warnings on tripod printing with a TODO remove the suppression when implemented
+ Updated MegaMek.jar to 0.41.12

new MegaMek development snapshot 0.41.12

Hello everyone,

It's that time again. New development snapshot for your abuse. Lots of bug fixes the march to Stable continues! Find the bugs, and let's get this stable out and start getting new stuff in again!

Enjoy!

new MekHQ development snapshot 0.3.21

Hello all,

Small release here, mostly compatibility issues. The march to the stable continues.

Enjoy!

v0.3.21 (2015-11-15 16:50 UTC)
+ Bug [#963]: CampaignOptionDialog crashes with NPE when "Confirm" button is pressed
+ Bug: [AtB] MM game launched from MHQ using AtB does not enter deployment phase.
+ Bug [#968]: GameOptionsDialog throws IllegalArgumentException
+ Updated MegaMek.jar to 0.41.11
+ Updated MegaMekLab.jar to 0.1.47

new MegaMekLab development snapshot 0.1.47

Hello all,

MegaMekLab got some love during this cycle! Enjoy, and try not to break it too badly ;)

v0.1.47 (2015-11-15 16:50 UTC)
+ Started on tripod printing
+ Feature [#25]: Increase heat sink cap to 100 or more
+ Bug [#199]: BA APDS shows for Vee's
+ Bug [#201]: BA Tube Artillery incorrect ammunition slot usage
+ Bug [#202]: Single-crit 'splittable' equipment has incorrect context menu in
build view
+ Updated MegaMek.jar to 0.41.11

new MegaMek development snapshot 0.41.11

Hello everyone,

It's that time again. New development snapshot for your abuse. Find the bugs, and let's get this stable out!

Enjoy!

new MekHQ development snapshot 0.3.20

Hello all,

More good progress towards a stable release for MekHQ. I've fallen off my development again due to full time work and school both, however Taharqa has been back with lots of work.

Enjoy!

new MegaMekLab development snapshot 0.1.46

Hello folks,

Yet another coincidental update for MML. On the upside, a little UI tweak to make things nicer.

Enjoy!

v0.1.46 (2015-10-12 00:11 UTC)
+ Added UI elements to adjust base chassis turret weight for omni combat vees
+ Updated MegaMek.jar to 0.41.10

new MegaMek development snapshot 0.41.10

Hello everyone,

MegaMek snapshot. We're continuing to work towards the stable, however work has slowed for many of us due to school and/or work hours.

Enjoy!

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