kLoogeWerks is a software program designed for running an RPGonline. It is by far the most advanced program of its kind that I have seen. The best part is that it allows users to create custom “definitions” for a particular game system. Given my love of game design and hacking, the temptation has proven to hard to resist. I have spent far too much of my free time designing definitions for several game systems. All of these definitions are now available from Klooge Info (along with a lot more goodies), but I include a brief description of each below (and in some cases, screen shots).Due to a shortage of time, I am discontinuing my support of some of these definitions. If anyone wants to pick up the torch, send me an email and I will help get you started. I will, however, continue to support True20 (and by extension, Mutants and Masterminds).
The True20 system is based on the D20 system but abandons specific character classes for three generic classes and a wide variety of feats that allow character customization. It also replaces the hit point system with a wound system. My definition includes extensive scripting to account for this damage/wound system. Here is a screenshot of the free adventure “Death in Freeport”:
Mutants and Masterminds is a superhero RPG that uses a system very similar to True20. In fact, the M&M system was the inspiration for True20. Therefore, it was fairly easy to modify the True20 definition to produce an M&M definition. Here are a few screen shots:
The Savage Worlds game system is a simple but elegant game that allows for very quick and fun play (or “Fast and Furious” to use the Savage Worlds slogan). It actually has some similarities to the True20 system, particularly the damage/wound system, but uses a different dice mechanic. This Savage Worlds definition is my most extensive definition with entirely built-in scripts to allow for the open-ended (“exploding”) dice mechanic used by Savage Worlds, as well as the wound system. Here are some screens:
The only thing that does not work quite right is initiative because it is somewhat difficult to implement the card-based system that Savage Worlds uses. Nonetheless, it comes pretty close. The only limitation is that the cards are reshuffled after each round which leads to a lower frequency of Aces.
I am no longer actively maintaining this definition. I really enjoy the Savage Worlds system, but I do not see myself using it in the near future, so I am putting this definition on ice to focus on other projects.
I developed a D20 Modern definition for a couple of campaigns I was interested in running at the time. I basically took the existing D&D 3E definition and “Modernized” it. It could probably use some updating now that the D&D definition has been given such an overhaul. However, I have decided I prefer True20 and Savage Worlds so I will not be updating this definition. Anyone who would like to take over its management is welcome.
The Call of Cthulhu RPG is a classic. I designed a definition file for both the BRP version and the now-defunct D20 version. The D20 version is largely just a modified D20 Modern definition with insanity rules. The BRP definition is fairly basic, but then again so is the system. Since designing these definitions, I have decided that I prefer playing CoC using the Savage Worlds system, so I will not be updating either definition. If anyone is interested in taking over their management, please do so.
This is a definition file for the Conan RPG (first edition) by Mongoose. This definition was my first so it is a bit klunky. On the other hand, it is also the only definition that has really been tested with an extensive campaign. The Conan RPG is basically D20, so this definition is a modification of the D&D definition. It is fairly extensive in modification, however, particularly the sorcery (magic) section. Here are a couple screenshots: