My Track System: A change to XP costs
So, I was looking through Total Warfare the other day and I noticed that they did have information in there on pilot advancement, which I thought had been left out. Basically 8XP increases gunnery and 4XP increases piloting. It got me thinking about the XP costs I use in my own system. The meaning of XP is roughly equivalent where you get 1XP for each battle, although I also give 1XP for every two kills. My XP cost system is scaled so that it costs more to raise an elite skill than a green one. Nonetheless, if you look at averages, my XP system moves faster. It takes 36XP to move a pilot from Green (5/6) to Elite (2/3) in TW and only 24XP under my system. I also noticed that my pilots seemed to be advancing too quickly. In six games so far my pilots have mostly advanced from regular to vetean and above. So I decided to tweak my system a little bit. Basically, I changed two things. First, I changed the “levels” to reflect the actual numeric skill rating, regardless of whether it is piloting or gunnery. So it costs the same to move gunnery from 4 to 3 as it does to move piloting from 4 to 3. Second, I just added 2 XP to all the costs. Doing so made the XP costs from Green to Elite equivalent, although my pilots probably still advance faster due to the XP from kills. I also bumped up the XP costs of all advantages by 2.
Here are the new tables:
| Skill | SP Cost | XP Cost |
|---|---|---|
| Novice (6) to Green (5) | 15 | 2 |
| Green (5) to Regular (4) | 25 | 4 |
| Regular (4) to Veteran (3) | 50 | 6 |
| Veteran (3) to Elite (2) | 150 | 8 |
| Elite (2) to Heroic (1) | 200 | 10 |
| Heroic (1) to Legendary (0) | 250 | 12 |
| Ability | SP Cost | XP Cost |
|---|---|---|
| Dodge Maneuver | 50 | 4 |
| Maneuvering Ace | 100 | 6 |
| Melee Specialist | 100 | 6 |
| Pain Resistance | 100 | 6 |
| Weapon Specialist | 200 | 10 |
| Laser/Ballistic/Missile Specialist | 150 | 6 |
Luckily, as a result of careful record-keeping, I was able to retcon my team without too much difficulty.