Archive

Archive for the ‘RPG Design’ Category

MW2.MINE: Damage System

January 17th, 2010

Ok, its been awhile since I posted on my emerging MW2.Mine system. I said at the end of my last post that I was going to focus on traits next, but I lied. Since this is all work in progress, why go in order? I have been thinking a lot about the damage system used [...]

Analysis: Framewerk (Cthulhutech) RPG System

January 12th, 2010

As a direct result of Catalyst Game Lab’s decision to drop all the prices on their PDF’s, I decided to go ahead and pick up the Cthulhutech core rulebook for a fairly cheap $15. I have been curious about this game for some time now, mostly because it manages to combine two of my favorite [...]

A Time of War: What I would have done differently

October 5th, 2009

Well, a beta release of the new Battletech RPG titled A Time Of War (aToW) is out and after having given it a good look, I can confidently say that I am …. frustrated. I have been waiting for a long time for a Battletech RPG that would work, in particular one that would [...]