Archive

Archive for the ‘MegaMek’ Category

First release of MekHQ

July 30th, 2009

The first release of MekHQ is ready!  This program is my attempt to create a campaign management system for use with MegaMek.  Right now the program will let you load in a set of units via a MUL file and then perform repairs (and provide medical care) on those units, per the rules in StratOps. [...]

Designing a Map with Advanced Buildings

June 23rd, 2009

The map editor in MegaMek is admittedly a little arcane. Additionally, with all of the new building classes and the changes to gun emplacements, it can be a little daunting to try and create maps with buildings on them.  This little tutorial is designed to show you how to get buildings and gun emplacements up [...]

Playing a Better Bot

June 17th, 2009

We all have had the experience of waiting what seems hours for the bot in MegaMek to move. Many people give up on having games beyond about a lance in size when playing the bot due to the exponentially increasing time that the bot uses to calculate its moves. There are several ways [...]