The first release of MekHQ is ready! This program is my attempt to create a campaign management system for use with MegaMek. Right now the program will let you load in a set of units via a MUL file and then perform repairs (and provide medical care) on those units, per the rules in StratOps. [...]
The map editor in MegaMek is admittedly a little arcane. Additionally, with all of the new building classes and the changes to gun emplacements, it can be a little daunting to try and create maps with buildings on them. This little tutorial is designed to show you how to get buildings and gun emplacements up [...]
We all have had the experience of waiting what seems hours for the bot in MegaMek to move. Many people give up on having games beyond about a lance in size when playing the bot due to the exponentially increasing time that the bot uses to calculate its moves. There are several ways [...]